@honua/sdk-js
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    Class HonuaMap

    A protocol-aware map that separates data sources from rendering layers.

    const map = new HonuaMap({ client });

    map.addSource("parcels", {
    type: "honua-feature-service",
    url: "https://gis.example.com/rest/services/parcels/FeatureServer/0",
    definitionExpression: "status = 'active'",
    });

    map.addLayer({
    id: "parcel-fill",
    source: "parcels",
    type: "fill",
    paint: { "fill-color": "#088", "fill-opacity": 0.5 },
    });

    map.addLayer({
    id: "parcel-labels",
    source: "parcels",
    type: "symbol",
    layout: { "text-field": ["get", "parcel_id"] },
    });

    // Access the underlying surface for queries
    const parcels = map.getSource("parcels"); // HonuaFeatureLayer
    const count = await (parcels as HonuaFeatureLayer).queryFeatureCount();
    Index

    Constructors

    Accessors

    Methods

    • Add a rendering layer.

      Layers reference a source by name. Multiple layers can reference the same source (e.g. a fill layer and a symbol layer over the same Feature Service).

      Parameters

      • spec: HonuaLayerSpecification

        Layer specification (must include id, source, type).

      • OptionalbeforeId: string

        Insert this layer before the layer with this ID. If omitted, appends to the end.

      Returns void

      If the referenced source does not exist.

      If a layer with the same ID already exists.

    • Register a named data source.

      Honua sources (honua-feature-service, honua-map-service, honua-ogc-features) are resolved into SDK surface instances. Native MapLibre sources (vector, raster, geojson) are stored as-is and resolve to null.

      Parameters

      Returns void

      If a source with the same name already exists.

    • Move a layer to a new position in the render order.

      Parameters

      • id: string

        The layer to move.

      • OptionalbeforeId: string

        Place it before this layer. If omitted, moves to end.

      Returns void

    • Replace a source specification while preserving layers that reference it.

      This updates the resolved SDK surface for Honua custom source types and leaves render layers in place so callers can decide how to patch the renderer.

      Parameters

      Returns void

      If the source does not exist.