Read the exploration selection state's feature ids for one source, so an
app can derive a GPU "selected" highlight attribute (a boolean/byte mask
keyed by row) matching a rendered batch's featureIds, without any
deck.gl-specific coupling in the exploration layer.
Read the exploration selection state's feature ids for one source, so an app can derive a GPU "selected" highlight attribute (a boolean/byte mask keyed by row) matching a rendered batch's
featureIds, without any deck.gl-specific coupling in the exploration layer.