@honua/sdk-js
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    Interface DeckGlDisposalHandleExperimental

    Common shape for every disposable Honua deck.gl binding — mounted projections, camera/view-state sync, and combined lifecycles all expose this. dispose() is idempotent after success; disposed stays false while a failed disposal remains retryable.

    interface DeckGlDisposalHandle {
        disposed: boolean;
        dispose(): void;
    }

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    disposed: boolean

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