Interface DeckGlDisposalHandleExperimental

Common shape for every disposable Honua deck.gl binding — mounted projections, camera/view-state sync, and combined lifecycles all expose this. dispose() is idempotent after success; disposed stays false while a failed disposal remains retryable.

interface DeckGlDisposalHandle {
    disposed: boolean;
    dispose(): void;
}

Hierarchy (view full)

Properties

Methods

Properties

disposed: boolean

Methods